forked from PAWPAW-Mirror/lib_xua
A more elegant solution to the DSD stop_clock() pausing issue. Just set ALL clocks to 0 before deliver returns
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@@ -32,16 +32,7 @@ unsigned int divide)
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{
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#ifndef CODEC_MASTER
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/* Output 0 on BCLK to ensure clock is low
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* Required as stop_clock will only complete when the clock is low
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*/
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// configure_out_port_no_ready(p_bclk, clk_audio_mclk, 0);
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// p_bclk <: 0;
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/* Stop_clock() will not complete if the source to the clock-block is not low
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* since we are switching between DSD and I2S we grab the source from the clock
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* -block and set it low
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*/
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#if 0
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{
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unsigned clockResId;
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unsigned portResId;
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@@ -50,6 +41,11 @@ unsigned int divide)
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if(portResId !=1)
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asm("out res[%0], %1":: "r"(portResId), "r"(0));
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}
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#endif
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/* Note this call to stop_clock() will pause forever if the port clocking the clock-block is not low.
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* deliver() should return with this being the case - however, if you are having trouble the code
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* above can be enabled */
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stop_clock(clk_audio_bclk);
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if(!isnull(p_lrclk))
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