forked from PAWPAW-Mirror/lib_xua
Partially undid removal of SR change code when MIN_FREQ=MAX_FREQ. DFU currently uses the SR change code to operate.
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@@ -718,7 +718,6 @@ void decouple(chanend c_mix_out
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/* Check for freq change or other update */
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GET_SHARED_GLOBAL(tmp, g_freqChange_flag);
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#if (MIN_FREQ != MAX_FREQ)
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if (tmp == SET_SAMPLE_FREQ)
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{
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SET_SHARED_GLOBAL(g_freqChange_flag, 0);
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@@ -765,7 +764,6 @@ void decouple(chanend c_mix_out
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speedRem = 0;
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continue;
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}
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#endif
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#if (AUDIO_CLASS == 2)
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#if (MIN_FREQ != MAX_FREQ)
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else
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@@ -312,11 +312,11 @@ void buffer(register chanend c_aud_out, register chanend c_aud_in,
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{
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unsigned cmd = inuint(c_aud_ctl);
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#if (MAX_FREQ != MIN_FREQ)
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if(cmd == SET_SAMPLE_FREQ)
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{
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unsigned receivedSampleFreq = inuint(c_aud_ctl);
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#if (MAX_FREQ != MIN_FREQ)
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/* Don't update things for DFU command.. */
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if(receivedSampleFreq != AUDIO_STOP_FOR_DFU)
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{
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@@ -347,13 +347,13 @@ void buffer(register chanend c_aud_out, register chanend c_aud_in,
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masterClockFreq = MCLK_441;
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}
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}
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#endif
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/* Ideally we want to wait for handshake (and pass back up) here. But we cannot keep this
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* core locked, it must stay responsive to packets (MIDI etc) and SOFs. So, set a flag and check for
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* handshake elsewhere */
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SET_SHARED_GLOBAL(g_freqChange_sampFreq, receivedSampleFreq);
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}
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else
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#endif
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#if (AUDIO_CLASS == 2)
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if(cmd == SET_STREAM_FORMAT_IN)
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{
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