forked from PAWPAW-Mirror/lib_xua
Add cmake files
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104
tests/xua_unit_tests/CMakeLists.txt
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104
tests/xua_unit_tests/CMakeLists.txt
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cmake_minimum_required(VERSION 3.13)
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set(XMOS_TOOLS_PATH $ENV{XMOS_TOOL_PATH}/bin)
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#**********************
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# Setup XMOS toolchain
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#**********************
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if(NOT DEFINED ENV{XUA_PATH})
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message(FATAL_ERROR "XUA_PATH environment variable not defined")
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# some more commands
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endif()
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include("$ENV{XUA_PATH}/cmake_utils/xmos_toolchain.cmake")
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#**********************
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# Project
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#**********************
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# Disable in-source build.
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#if("${CMAKE_SOURCE_DIR}" STREQUAL "${CMAKE_BINARY_DIR}")
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# message(FATAL_ERROR "In-source build is not allowed! Please specify a build folder.\n\tex:cmake -B build")
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#endif()
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## Define project
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project(xua_unit_tests VERSION 0.1.0)
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## Enable languages for project
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enable_language(CXX XC C ASM)
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message(STATUS "CAME HERE")
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add_custom_target("runners" ALL)
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add_custom_command(
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TARGET runners
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COMMAND python generate_unity_runners.py
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COMMENT "generate unity runners"
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)
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message(STATUS "CAME HERE 1")
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file( GLOB APP_SOURCES src/test*.xc )
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/bin)
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foreach( testsourcefile ${APP_SOURCES} )
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get_filename_component(ITEM_NAME ${testsourcefile} NAME_WE)
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message(STATUS "item_name " ${ITEM_NAME})
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add_executable(${ITEM_NAME})
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set(APP_COMPILER_FLAGS
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"-O2"
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"-g"
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"-Wall"
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"-report"
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"-fxscope"
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"-target=XCORE-AI-EXPLORER"
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"${CMAKE_CURRENT_SOURCE_DIR}/config.xscope"
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"-DUNITY_SUPPORT_64"
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"-DUNITY_INCLUDE_DOUBLE"
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)
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set_source_files_properties(
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"runners/${ITEM_NAME}/${ITEM_NAME}_Runner.c"
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PROPERTIES GENERATED TRUE
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)
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set(APP_SRCS
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${testsourcefile}
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"runners/${ITEM_NAME}/${ITEM_NAME}_Runner.c"
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"${CMAKE_CURRENT_SOURCE_DIR}/../../../Unity/src/unity.c"
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)
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set(APP_INCLUDES
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"src"
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"${CMAKE_CURRENT_SOURCE_DIR}/../../../Unity/src"
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)
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set(APP_DEPENDENT_MODULES
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"lib_xua(>=1.3.0)"
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"lib_logging(>=3.0.0)"
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"lib_xassert(>=4.0.0)"
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"lib_xud(>=1.0.0)"
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"lib_spdif(>=4.0.0)"
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"lib_mic_array(>=4.0.0)"
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)
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include("$ENV{XUA_PATH}/cmake_utils/xua.cmake")
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set_target_properties(${ITEM_NAME} PROPERTIES OUTPUT_NAME ${ITEM_NAME}.xe)
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target_compile_options(${ITEM_NAME} PRIVATE ${APP_COMPILER_FLAGS})
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target_include_directories(${ITEM_NAME}
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PRIVATE ${APP_INCLUDES}
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PRIVATE ${XUA_INCLUDES_ALL}
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)
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target_sources(${ITEM_NAME}
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PRIVATE ${APP_SRCS}
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PRIVATE ${XUA_SRCS_ALL}
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)
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add_dependencies(${ITEM_NAME} runners)
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target_link_options(${ITEM_NAME} PRIVATE ${APP_COMPILER_FLAGS})
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## Set any additional flags only for C++
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set(CMAKE_CXX_FLAGS "-std=c++11")
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endforeach( testsourcefile ${APP_SOURCES} )
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message(STATUS ${APP_SOURCES})
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message(STATUS "CAME HERE 2")
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## Register the application
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#XMOS_REGISTER_APP()
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32
tests/xua_unit_tests/README.md
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32
tests/xua_unit_tests/README.md
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# xua_unit_tests test application
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This example builds the xua_unit_tests application for XCORE AI
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## Prerequisites for building
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[XMOS Toolchain 15.0.3](https://www.xmos.com/software/tools/) or newer.
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Install [CMake](https://cmake.org/download/) version 3.13 or newer.
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## Building for xCORE
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Set environment variable for lib_xua path:
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> export XUA_PATH=<path to lib_xua>
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cd to lib_xua/tests/xua_unit_tests
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Run cmake and build
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> cmake .
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> make
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## Run on hardware
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Ensure your XCORE AI EXPLORER board is powered up and connected to the XTAG debugger.
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Make sure the input.wav file is copied into the build directory
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> pytest -n 1
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You should see the tests collected by pytest pass
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